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A workshop conducted by Alexis Hassler

Video games are constantly developing and their significant commercial success is proof of that. Despite the recreational popularity of video games, we can’t ignore the fact that their use has gone beyond simple recreation. For example, companies such as Nike use them as a part of the gamification movement, meaning that video game mechanisms are being used to motivate people to act. When it comes to teaching French as a foreign language, video games enable us to offer students an interactive medium where they can work on a range of language skills using animated images and text as well as sound. Video game environments are ideal for an allophone public who, beyond the highly stimulating and linguistic exposure, are motivated simply by the act of playing a game.

This workshop will explore the development of language and cultural skills via video games. In order to be as participatory as possible, this presentation will focus on tangible examples of activities that can be incorporated into a lesson plan to demonstrate the variety of possible learning objectives offered by video games. Options for learning can be catered to a range of French speaker levels, from Beginner to Advanced Intermediate levels (A1 to B2 levels on the Common European Framework of Reference for Languages). Examples of learning areas include written comprehension of instructions and game narrative, as well as using verbal expression, communication, and problem-solving skills in order to find a solution to an enigma in a game session played by multiple students.  

The workshop will alternate between presenting video games, analyzing possible activities stemming from the games, and a Q&A with game testing on selected games from teachers themselves. There is no need to be a “gamer” personally to use video games in class!

The workshop will be animated by Alexis Hassler.
When: Friday, April 13, 2018 | 9am - 4pm
Where: French Consulate
Register here.

 

 

 

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