• Events
SEE ALL
Jul
16
20
Performance
Jérôme Bel's Solo for Maria Kochetkova The Joyce Theater 175 Eighth Avenue New York, NY 10011
Jul 16
Film
The 400 Blows Montgomery Ward Park 630 N. Kingsbury St. Chicago, IL 60606

French Immersive Stories at SXSW

Image : "Eclipse"

South By Southwest (SXSW), one of the biggest festivals in the U.S. for film, music and digital technology, will welcome French creators in Austin March 8-17, 2019. Offering professionals to partake in conferences, trade show, concerts, exhibitions, SXSW is a key gathering for the most creative and innovative minds. With more than 70.000 registered attendees here to explore different entertainment experiences, the French professionals will participate in an ever growing dynamic market.

With 5 immersive projects selected in the official programming of the festival French creation has confirmed its attractiveness and competitiveness. French VR is increasingly present at the forefront of the U.S. industry and is supported by French Immersion a program of FACE Foundation initiated by the Cultural Services of the French Embassy in partnership with UniFrancel'Institut Français, le CNC, with the support of Florence Gould Foundation and Air France.

Addressing French producers and creators of VR and immersive experiences, French Immersion will help bring 3 VR projects (“22,7 °C”, “Eclipse” and “Mechanical Souls”) and one video game (“Vectronom”) to SXSW 2019. The festival will also feature two VR projects supported by the program at the 2019 edition of Sundance (“Gloomy Eyes” and “Mechanical Souls”).


VR PROJECTS

-22,7 °C 

An iceberg is cracking, the ice flow is breathing and a sled dog is howling... Electronic music producer Molécule cuts himself off in a hunter village in Greenland. He records sounds of the Arctic to compose. Inspired by his adventure, "-22.7°C VR" takes you on a sensory and introspective trip in the Far North.

Created by Molécule, Jan Kounen, and Amaury La Burthe; produced by Zorba Production, Novelab, ARTE France, DV group.
> World Premiere.

Runtime: 10mins. Watch the trailer here.

Eclipse

"Eclipse" is an immersive “hyper reality” 4 player collaborative experience. As part of a rescue team, you're sent in space to investigate the disappearance of a spaceship called Eclipse. This Sci-Fi interactive short movie is enhanced by physical effects, full body awareness and total freedom of movements and is based on Escape Game mechanics (players will have to solve enigmas and make actions to go through the story).

Created by Jonathan Astruc and Aymeric Favre; produced by Backlight.
> North American Premiere.

Runtime: 40mins. Watch the trailer here.

Mechanical Souls

“Mechanical Souls” is a VR experience that explores the themes of arranged marriage in traditional Chinese society: in the near future, Mrs. Song hires androids to assist in the lavish wedding of her daughter, Zhen-Zhen; but when she tries to modify the behavior of the android bridesmaid, a new model named Ah-Hui, its functioning begins to go haywire.  It’s 7 x 10 minutes 360° stereoscopic multi-segment series driven by an artificial intelligence.

Created by Gaëlle Mourre and L.P. Lee; produced by Digital Rise, Serendipity Films, DVgroup.

Runtime: 7 x 10 mins. Watch the trailer here.

Gloomy Eyes

1983, Woodland City. Being a zombie is against the law. Like all of his kind, young Gloomy is hiding in the forest, away from bounty hunters. But Gloomy is different. While bitterness plagues the city, he strives to find a balance in his mysterious dual nature.

Created by Fernando Maldonado and Jorge Tereso; produced by Atlas V, 3DAR, ARTE France.

Runtime: 8 mins. Watch the trailer here.


GAMING

Vectronom 

In “Vectronom”, players must memorize patterns and solve environment-specific riddles while moving their hopping cube to the beat. Obstacles change in sync with music as this colorful madness gets harder from level to level, challenging the player’s three-dimensional thinking. With the option of hooking up alternate controllers such as dance pads, "Vectronom" might even get you moving more than your fingers and brain cells.

Created by Bálint Márk, György Droste, Juan Orjuela Sol Bekicn and Utz Stauder; produced by Ludopium, La Compagnie des Martingales, ARTE France

Watch the trailer here.


TALK

Célia Hodent, Fortnite UX Designer, on “UX and Cognitive Science in Game Design”

User experience (UX) and psychology are becoming trendy in the industry, but how can these disciplines concretely help a team to develop a game? Some designers might think that this knowledge is not easy to apply, or even fear that it will distort the experience they intend to offer. However, UX and cognitive science combined are at the service of design, and can provide very concrete and easy-to-use tips to anticipate and solve design problems, sometimes even before the play testing phase. By having a general understanding of how the brain works and by following UX guidelines, the designers increase the chance of their audience experiencing the intended design. This talk will offer an introduction to UX and psychology in game development, with examples from Fortnite.


FILM

IRIS : A Space Opera by Justice

This is a 60 minute film of Justice’s 2017-2018 live show, recorded in an empty and invisible space without an audience, focusing exclusively on the impressive production and music. The show has been seen by millions of people around the world. It revolves around a floating structure comprised of 13 independent moving frames, each one featuring 4 rotating panels of LEDs, mirrors and traditional warm lights which offer infinite combinations. The structure is in constant evolution over the duration of the show and proposes several new visual landscapes on every track performed. The footage is captured with the precision and patience of a rigorous documentary about the cosmos.

Directed by Andre Chemetoff and Armand Beraud; produced by Because Music, Ed Banger Records.

Runtime: 62:40 mins. Watch the trailer here.

MORE IN FILM, TV & NEW MEDIA