• Events
May 11
Avec l'Auteur : Olivier Bodart Online Event (in French) Alliance Française de Chicago
May 11
The Art of Losing by Alice Zeniter ONLINE EVENT Albertine Bookshop 972 FIFTH AVENUE NEW YORK, NY 10075
May 11
The Art of Losing by Alice Zeniter ONLINE EVENT Albertine Bookshop 972 FIFTH AVENUE NEW YORK, NY 10075

Games for Good

Cross-cultural Impact Jam

The Cross-Cultural Impact Jam (March 20 - 28, 2021) brought together 70 students from 18 universities from Canada, the United States, Senegal, and France to collaborate in creating games and immersive experiences around the theme of inclusivity. This jam was presented in collaboration with Unity Technologies and Games for Change. 

Training Program To Build A Talent Pipeline

OpenClassrooms, the European leader online education platform, has developed a training program to build a talent pipeline and have more underrepresented people entering the gaming industry. Please contact Roxana Popa to learn more about the program - roxana.popa@openclassrooms.com

Map Of The Gaming Industry In North-America

The Cultural Services of the French Embassies worked to identify the main actors of the gaming industry in North America. This non-exhaustive list presents more than 300 organizations (studios, publishers, universities, events, tech firms, venues, incubators, NGOs).

Serious Game

The Embassy of France in Canada supports a student project from the Centre for Digital Media (Vancouver, BC) to develop a serious game on the creation of a music festival. In 2021, over a period of 4 months, together with a faculty supervisor, 4 students will provide Research & Development benefits and deliver a simulation game that will help increase the skills of the music sector.  

Talks On Inclusion & Diversity

The Cultural Services of the French Embassies support regularly talks on game & inclusion. Next & past events:

  • How to attract more women in the gaming industry with representatives from Gameloft, Electronic Arts, SYNTHÈSE and the SNJV (March 23th, in French, an initiative by La Guilde des Jeux Vidéos du Québec).
  • Masterclass by Celia Hodent on Unconscious Biases and Inclusive Design (May 20th at 1pm EST). We all have brain limitations and unconscious biases, and we are mostly unaware of them. How to understand these biases and what is their impact on design and inclusion?

  • Talk on debuking stereotypes in the gaming industry, as part of a symposium on teaching of French culture and language through video games (May 22nd, an initiative by Washington University in St. Louis, St. Louis University, and Webster University).