NOVEMBER 9, 2016

French-American Digital Lab New York 2016 Highlights of the Second Edition


From October 17th to 26th, 2016, New York welcomed the second edition of the French-American Digital Lab, an exchange program for startups from the cultural and creative industries, co-produced by the Cultural Services of the French Embassy and Business France. During this 10-day program, participants enjoyed a full experience filled with individual meetings, creative sessions, networking events, and site visits to New York’s cutting edge tech institutions.

OCTOBER 25, 2016

Call for Applications: French-American Digital Lab Paris Edition

By French Culture

For its first Parisian edition, the Digital Lab seeks to nurture innovative, New York-based creative minds that place culture at the heart of their work. Products or services may be in the domain of museums and cultural sites, visual arts, performing arts, audiovisual and cinema, music, fashion and design, video games, or publishing, among many other areas.

SEPTEMBER 16, 2016

French-American Digital Lab 2016 Startups Selected

By French Culture

Six French startup teams have been selected to participate in the 2016 New York edition of the French-American Digital Lab.

JUNE 9, 2016

APPLICATIONS CLOSED for French-American Digital Lab Session 2: New York

By French Culture

The French-American Digital Lab—a creative and an economic development program for startups and content creators of the cultural sector—is now accepting applications from French start ups and entrepreneurs wishing to take part in its second edition this fall.

MAY 26, 2016

Paris-New York Tandem Transatlantic Cultural Exchange Kicks Off

By French Culture

Paris and New York—two cities with deeply intertwined cultural roots—are renewing their historic bond this summer through a five-month transatlantic cultural exchange. Kicking off on June 7th, the Paris-New York Tandem will feature over fifty events in both cities that incorporate artists, artworks, and themes native to the other.

MARCH 8, 2016

La French Tech at South by Southwest 2016

By French Culture

For the third year in a row, La French Tech will have a major presence at South by Southwest and present a series of varied events showcasing the best of French creation.

DECEMBER 8, 2015

Successful First NY Session of French-American Digital Lab Concludes

By French Culture

The first session of the French-American Digital Lab // Connecting Cultures, established by the Cultural Services of the French Embassy and co-produced with Business France, concluded on Tuesday, November 24, 2015, after a stimulating week of creative sessions and networking.

SEPTEMBER 23, 2015

Ten Emerging Start-ups Selected for the French-American Digital Lab

By French Culture

A group of 10 French start-ups were selected to participate in the inaugural New York session of the new French-American Digital Lab // Connecting Cultures exchange program, established by the Cultural Services of the French Embassy in August [link], co-produced with Business France (international French agency for business development), and supported by the Institut français.

MARCH 2, 2015

Best of France at SXSW 2015

By French Culture

South By Southwest (SXSW), one of the biggest festivals in the US for film, music and digital technology, will gather around 300,000 participants in Austin March 13- 22, 2015. French professionals will not be left out.

JUNE 10, 2014

First Hackathon for Digital Graphic Novels

By Marine Baudoin

Over 70 authors, developers, and editors from all backgrounds came forward to the first digital graphic novels hackathon organized by the Labo de l’édition (an incubator for innovative digital publishing companies) and Sequencity (a readers’ and purchase platform for digital comic books) in partnership with Livre Hebdo (a weekly news source on the publishing world).

MARCH 21, 2014

What does the future of digital graphic novels look like?

By by Marine Baudoin, Kimberly Corliss and Sophie Thunberg

Thanks to the International Digital Publishing Forum’s support for ePub, the accessibility of digital works has greatly improved in recent years. But with the advent of so much new technology, a need for more uniform standards in digital graphic novel media has arisen and is beginning to be addressed.